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 Post subject: Strange noise
PostPosted: Tue Mar 13, 2012 11:24 pm 

Joined: Sat Jan 28, 2006 10:43 pm
Posts: 642
Location: bilbao
Hi everyone,

Could someone take a look at the attached screen shot http://dl.dropbox.com/u/26415033/Screen ... 0%20PM.png
As you can see there is odd noise on the wood facade and the higher the sample level is the strongest the noise. It is a simple scene and I can not see any object generating caustic or whatever. Thanks in advanced,

josé

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 Post subject: Re: Strange noise
PostPosted: Tue Mar 13, 2012 11:31 pm 
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Joined: Tue Apr 07, 2009 5:28 pm
Posts: 1886
Location: Tampa FL, USA
To me it looks like you may have 2 separate faces with different materials in the same spot there.

Best,
Jason.

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 Post subject: Re: Strange noise
PostPosted: Tue Mar 13, 2012 11:47 pm 

Joined: Sat Jan 28, 2006 10:43 pm
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Location: bilbao
Thanks Jason!, but I've rechecked the geometry and there is not duplicated geometry. If you take a look at the preview, the same noise is going to appear at the left side of the brick facade.

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 Post subject: Re: Strange noise
PostPosted: Tue Mar 13, 2012 11:50 pm 
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Joined: Sat Feb 24, 2007 11:50 pm
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Location: Tulsa, Oklahoma
You can see it's showing up on the brick too (see the preview image). Looks like specular reflections from the sun. Maybe you have some unrealistic reflectivity in the materials? Do you have an additive layer with 0 roughness?

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 Post subject: Re: Strange noise
PostPosted: Tue Mar 13, 2012 11:57 pm 

Joined: Sat Jan 28, 2006 10:43 pm
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Location: bilbao
Thanks Brian. But the wood material is quite simple. I've attached screen shot. Thanks for taking a look!.
http://dl.dropbox.com/u/26415033/Screen ... 7%20PM.png
http://dl.dropbox.com/u/26415033/Screen ... 6%20PM.png
http://dl.dropbox.com/u/26415033/Screen ... 6%20PM.png
http://dl.dropbox.com/u/26415033/Screen ... 6%20PM.png

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 Post subject: Re: Strange noise
PostPosted: Wed Mar 14, 2012 12:31 am 
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Joined: Wed Apr 13, 2005 4:58 pm
Posts: 3016
Location: Madrid
Could you temporaly remove the maps of the first BSDF, all of them, and then check again? Maybe it is just a highlight affected by all the maps of the reflective BDSF.

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 Post subject: Re: Strange noise
PostPosted: Wed Mar 14, 2012 12:35 am 
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Joined: Thu Oct 25, 2007 9:56 pm
Posts: 972
Hmm....
Is that a cutout/2D or a 3D tree?


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 Post subject: Re: Strange noise
PostPosted: Wed Mar 14, 2012 12:37 am 

Joined: Sat Jan 28, 2006 10:43 pm
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Location: bilbao
m-Que wrote:
Hmm....
Is that a cutout/2D or a 3D tree?

A cutout 2D tree in .png format, why?

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 Post subject: Re: Strange noise
PostPosted: Wed Mar 14, 2012 12:39 am 
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Joined: Sat Feb 24, 2007 11:50 pm
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Location: Tulsa, Oklahoma
I can look at the MXM if you want to "pack and go", and PM me a link.

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 Post subject: Re: Strange noise
PostPosted: Wed Mar 14, 2012 12:41 am 
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Joined: Thu Oct 25, 2007 9:56 pm
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Oh,
I had a similar problem - when rendering with alpha channel enabled, using a 2D .png tree, some weird noise would appear.
But as long as I turned alpha channel off it would disappear.

Perhaps, you could do a quick render without a tree...


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 Post subject: Re: Strange noise
PostPosted: Wed Mar 14, 2012 12:51 am 

Joined: Sat Jan 28, 2006 10:43 pm
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Location: bilbao
Fernando Tella wrote:
Could you temporaly remove the maps of the first BSDF, all of them, and then check again? Maybe it is just a highlight affected by all the maps of the reflective BDSF.

Thanks Fernando!, As you can see from the screen shot your solution seems to work, now the wood facade does not show any noise. So now the question is why?. I'm going to deactivate the trees as m-Que suggest and see what I get.

Thanks guys!

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 Post subject: Re: Strange noise
PostPosted: Wed Mar 14, 2012 12:55 am 

Joined: Sat Jan 28, 2006 10:43 pm
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Location: bilbao
Upps, I forget the screen shot. http://dl.dropbox.com/u/26415033/Screen ... 6%20PM.png

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 Post subject: Re: Strange noise
PostPosted: Wed Mar 14, 2012 1:13 am 

Joined: Sat Jan 28, 2006 10:43 pm
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Location: bilbao
Well, I've tested disabling Alpha Channel and also turning off the cut out trees as m-Que suggested with no success. So, for now the only work around is disabling reflective layer, but this is not a solution.

Brian, I can send you a link to the mxm but I need your mail in order to send you the DropBox link.

Thanks a lot for your help!,

josé

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 Post subject: Re: Strange noise
PostPosted: Wed Mar 14, 2012 1:23 am 
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Joined: Wed Apr 13, 2005 4:58 pm
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Location: Madrid
I don't think it's a bug. I think the key of the problem is in the lightness/darkness of the maps applied that are creating an strange colouring of the highlight of the sun.
To create a nice wood I suggest to, on that BDSF, just map the roughness and leave refl 0º to mid grey, refl 90º to white and Nd around 1,7

I guess you are having a similar problem (excess of mapping :P ) in the brick material.

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 Post subject: Re: Strange noise
PostPosted: Wed Mar 14, 2012 1:27 am 
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Btw, in your last screenshot, the noise is still visible in preview window on the the brick wall, so perhaps there might be something else.


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