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 Post subject: Crop rendering
PostPosted: Sat Mar 31, 2012 1:00 am 
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Joined: Mon Mar 19, 2007 12:44 am
Posts: 1635
Pretty sure it's been asked for before but crop rendering would be a huge asset.

I am aware of region render, but crop is vastly more efficient when doing test renders for hi-res finals. There is a ton of wasted time writing the full size mxi (often 500mb or much more) during the process.


/b

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 Post subject: Re: Crop rendering
PostPosted: Sat Mar 31, 2012 8:31 am 

Joined: Tue Jan 15, 2008 7:01 am
Posts: 527
What do you mean by "crop rendering"?

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 Post subject: Re: Crop rendering
PostPosted: Sat Mar 31, 2012 8:33 am 
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Defining a region in a render, but having it automatically crop the image down to that size, instead of having it render only that area within the larger size.

I often render 6-8K, so if I want to preview a small section it might only be 500px wide, but the MXI gets written out full size with a lot of dead space in it.

Max has crop rendering to avoid that problem.

b

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 Post subject: Re: Crop rendering
PostPosted: Sat Mar 31, 2012 8:56 pm 
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Joined: Sat Feb 24, 2007 11:50 pm
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Location: Tulsa, Oklahoma
I will vote for this too. :)

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 Post subject: Re: Crop rendering
PostPosted: Tue Apr 03, 2012 6:53 am 

Joined: Tue Jan 15, 2008 7:01 am
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Oh man, this would be great to have.

+1

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 Post subject: Re: Crop rendering
PostPosted: Tue Apr 03, 2012 4:11 pm 
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Just to mention, for whomever it might be useful, you can do something like this in the Rhino plugin, using the Maxwell_PickFilmSizeRectangle command. What it does is to have you pick a rectangle in your viewport, then, provided the picked rectangle is not more than 100% of its own width offset from its center (in either direction), it calculates the film size and lens shift necessary to render just that rectangle, with respect to the perspective being shown in the viewport. Of course, you can also do this yourself, if you are using a different plugin or Studio.

Here is a quick example of how that works. Take a standard viewport, which in the host application (here, Rhino) has an inherently-35mm perspective:

Image

To create a perspective match, the plugin follows along with the 35mm-height film, calculating a width of 38.44. However, using the same camera position, but with a film size of 17.47 x 16.81, resolution of 294 x 283, and lens shift of -35.2/-10.42, the film sees this region:

Image

It is not necessarily easy to calculate those values, but here is a more typical example, showing what you would get by cutting the film size and resolution in half and offsetting the film -50/-50:

Image

In an application which has a more sophisticated film concept, like Studio, it may not be immediately obvious that you can do this, since the viewport actually shows you what you will render (as opposed to the overlay shown above, which is used in the plugin out of necessity; a similar overlay is used in the SolidWorks plugin as well):

Image

Were you to render it, though, you would find that the region matches in size and perspective.

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