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PostPosted: Tue Apr 24, 2012 1:45 pm 
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Joined: Sun Apr 22, 2012 3:25 am
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Location: Tellico or Moab
Howdy folks,
I recently purchased the Maxwell Render plugin for Sketchup and have been working through the manual. I wanted to know if anyone can point me in the direction of how to align a hdri image with an object.

I downloaded a car model and have been trying to align it with an hdr image. I will post the image as soon as the admins grant me that ability.

I'd sure appreciate any pointers.

Thanks,
O2bwln

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Last edited by O2b4wln on Tue Apr 24, 2012 2:00 pm, edited 1 time in total.

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PostPosted: Tue Apr 24, 2012 1:51 pm 
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Joined: Tue Apr 07, 2009 5:28 pm
Posts: 1882
Location: Tampa FL, USA
You need to adjust the Offset for the HDR/EXR image to rotate it.

To post an image you need to use the BBcode as shown:
Code:
[img]your URL here[/img]


Best,
Jason.

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My Tutorial Video Series: Maxwell Render 2 - SketchUp to Maxwell Workflow - ZBrush 4 - Corel Painter 12 Advanced - Substance Designer 2.1


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PostPosted: Tue Apr 24, 2012 2:03 pm 
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Joined: Tue Apr 07, 2009 5:28 pm
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Are you using the Stand-Alone plugin or the full Maxwell Render Suite?

The reason I ask is because you will need to render a "shadow pass" (for compositing) and that is not possible in the "Stand-Alone" plugin.

Best,
Jason.

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My Tutorial Video Series: Maxwell Render 2 - SketchUp to Maxwell Workflow - ZBrush 4 - Corel Painter 12 Advanced - Substance Designer 2.1


Last edited by Half Life on Tue Apr 24, 2012 2:04 pm, edited 1 time in total.

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PostPosted: Tue Apr 24, 2012 2:03 pm 
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Joined: Sun Apr 22, 2012 3:25 am
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Location: Tellico or Moab
Jason,

I'm using the standalone plugin.

Thanks for the quick response.


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PostPosted: Tue Apr 24, 2012 2:11 pm 
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I hope at some point in the future a way to do this in the Stand-Alone plugin is created because it is a pretty severe limitation... in the meantime you might want to add it to the requested features.

Best,
Jason.

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My Tutorial Video Series: Maxwell Render 2 - SketchUp to Maxwell Workflow - ZBrush 4 - Corel Painter 12 Advanced - Substance Designer 2.1


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PostPosted: Tue Apr 24, 2012 2:35 pm 
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I hear you, but there are reasons why the standalone is 1/10 the price of Maxwell Render, this being one of them -- render channels are not implemented, neither at the standalone engine level, nor in the plugin rendering UI. So yes, it is a limitation, but it is not arbitrary -- erasing it would involve writing a lot of code specifically for the standalone plugin, which would be of zero benefit to Maxwell Render Suite customers.

Now, if the engine were capable of compositing a shadow pass directly in the main image output, things would be different; this would automatically become a capability of the standalone plugin. The question is whether that is something that would be generally useful, or not; I think it might.

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PostPosted: Tue Apr 24, 2012 2:45 pm 
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Joined: Tue Apr 07, 2009 5:28 pm
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That's exactly what I was referring to JD -- I don't think render channels should be included into the Stand-Alone, but I have been asking for embedded shadows for quite some time in Maxwell... if for no other reason than we need it to be able to get accurate results with reflective surfaces (which should be reflecting the shadows as well).

Best,
Jason.

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My Tutorial Video Series: Maxwell Render 2 - SketchUp to Maxwell Workflow - ZBrush 4 - Corel Painter 12 Advanced - Substance Designer 2.1


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PostPosted: Tue Apr 24, 2012 3:02 pm 
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Joined: Sun Apr 22, 2012 3:25 am
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Location: Tellico or Moab
It would certainly be nice to have that feature, but I can understand the reason not to.

Either way, I'll keep moving forward with the standalone plugin and eventually move up to the full suite.

Thanks for the quick responses.

Take care,
O2b4wln


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PostPosted: Tue Apr 24, 2012 3:22 pm 
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If you have any other questions, just ask. Nice goat, by the way. Needs moar supachargerz, tho... :mrgreen:

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