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PostPosted: Fri Mar 02, 2012 5:01 pm 
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Joined: Sat Feb 24, 2007 11:50 pm
Posts: 7338
Location: Tulsa, Oklahoma
Herve is correct!

Also http://www.hdri-locations.com/

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Brian Looney
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PostPosted: Fri Mar 02, 2012 5:44 pm 
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Joined: Fri Apr 15, 2005 11:39 pm
Posts: 561
Location: Scottsdale Arizona
Great! Thanks guys. I have read posts where people are saying they do not get hard shadows with HDRI lighting. Is there a certain type of HDRI, or strategy, that you need to use to get hard shadows?

Thanks.

Aaron

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PostPosted: Fri Mar 02, 2012 7:39 pm 
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Joined: Sat Mar 12, 2005 4:43 pm
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Location: Luxembourg
this one is a hard shadows hdri.. :D

http://www.divshare.com/download/16927918-552

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PostPosted: Fri Mar 02, 2012 7:41 pm 
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Location: Tulsa, Oklahoma
Shadow hardness is determined by the quality (exposure steps) of the HDRI and the light source of the HDRI. So if you want hard shadows you have to pick an HDRI with a sunny sky as opposed to a cloudy sky which will produce soft shadows.

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PostPosted: Sat Mar 03, 2012 2:13 am 
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Joined: Fri Apr 15, 2005 11:39 pm
Posts: 561
Location: Scottsdale Arizona
Thanks Guys. I will try the HDR file Herve.

Thanks.

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dual quad E5320's (1.8 ghz) (14.88 ghz total)
S5000 XVN SATA MOBO, 12 gigs of ram
win xp pro x64
Core i7 920 (2.66 ghz each core) 20 gigs of ram
Windows 7 Professional
Form-Z, Blender, VUE 9.5 and Maxwell Render
http://www.aaronsmithey.com


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PostPosted: Sun Apr 29, 2012 7:58 am 
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Joined: Fri Apr 15, 2005 11:39 pm
Posts: 561
Location: Scottsdale Arizona
Brian,

I will try exporting an .hdr out of VUE with no clouds in the image. Maybe that will produce hard shadows. The .hdr that Herve suggested, produces very nice hard shadows.

Thanks

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dual quad E5320's (1.8 ghz) (14.88 ghz total)
S5000 XVN SATA MOBO, 12 gigs of ram
win xp pro x64
Core i7 920 (2.66 ghz each core) 20 gigs of ram
Windows 7 Professional
Form-Z, Blender, VUE 9.5 and Maxwell Render
http://www.aaronsmithey.com


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PostPosted: Mon Apr 30, 2012 7:15 am 
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Joined: Fri Apr 15, 2005 11:39 pm
Posts: 561
Location: Scottsdale Arizona
Here is WIP update. Blender/ Maxwell. I added a mountain with pine trees particle instanced to the mountain via weight painting in Blender. I modeled the pine tree with the Blender add-on Sapling. Nice add-on by the way. This whole scenes only takes 1 min. 20 sec. to export from Blender to Maxwell. Compared to the times I get from Form-Z exporting to Maxwell, it is very impressive. I am going to render a Z-Depth pass. I used an HDRI, the one Herve gave to me. I will find a nice sky image or render one in VUE to go with the image as well.

Any comments/ tips welcome. Not sure on the sun angle too. It seems a bit blown out.


Image

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dual quad E5320's (1.8 ghz) (14.88 ghz total)
S5000 XVN SATA MOBO, 12 gigs of ram
win xp pro x64
Core i7 920 (2.66 ghz each core) 20 gigs of ram
Windows 7 Professional
Form-Z, Blender, VUE 9.5 and Maxwell Render
http://www.aaronsmithey.com


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