jimminy wrote:
The problem is that step 2 doesn't work as you say it should when I do it. It doesn't scale to 1x1x1 meter, it goes microscopic. The scale of the UV jumps to .006,.005,.021
The UV scale you see there is not a 'real' scale, it's always relevant to the object it's applied to, so ignore that. If it says 0.5 for example it just means it's half the size of the object it's applied to, no matter the size of the object. So in your case it means your object is huge, perhaps too big?
Take a look at this page:
http://support.nextlimit.com/display/ma ... +in+Studio"Working with real scale textures" towards the bottom.
How to check if your objects have been exported at the right scale:
http://support.nextlimit.com/display/ma ... cene+scale