Maxwell Render

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 Post subject: Re: MAXWELL 2.7?
PostPosted: Tue May 08, 2012 9:36 pm 

Joined: Thu Jul 07, 2005 9:08 pm
Posts: 499
eric nixon wrote:
You aint seen this ;) Top secret



What have you done? :o

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 Post subject: Re: MAXWELL 2.7?
PostPosted: Tue May 08, 2012 9:37 pm 
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Joined: Mon Jul 12, 2010 3:16 pm
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Location: Luxembourg
:P

Please NL, make this avaible in the studio !!!! and not only for max/maya users....
(and please, give an help to marton to put hair and fur from modo plugin !)

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 Post subject: Re: MAXWELL 2.7?
PostPosted: Tue May 08, 2012 10:46 pm 
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Location: London
This is the simball with one grass modifier applied in studio. (plugins are being updated and that will allow for more colour variation) The look of this render mostly comes from the thin-sss mxm, and sharp hdr sunlight.

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 Post subject: Re: MAXWELL 2.7?
PostPosted: Tue May 08, 2012 10:48 pm 
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Joined: Thu Oct 25, 2007 9:56 pm
Posts: 971
David Solito wrote:
:P

Please NL, make this avaible in the studio !!!! and not only for max/maya users....
(and please, give an help to marton to put hair and fur from modo plugin !)

+100
God, just PLEASE make it available in Studio, too.
Otherwise... it's just not fair.


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 Post subject: Re: MAXWELL 2.7?
PostPosted: Tue May 08, 2012 10:50 pm 
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eric nixon wrote:
This is the simball with one grass modifier applied in studio.

So, is the Studio confirmed???


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 Post subject: Re: MAXWELL 2.7?
PostPosted: Tue May 08, 2012 11:03 pm 
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Joined: Wed Apr 13, 2005 4:58 pm
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Location: Madrid
Quote:
So, is the Studio confirmed???


Looks like it is.

Modifiers you say? Really, really interesting.

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 Post subject: Re: MAXWELL 2.7?
PostPosted: Tue May 08, 2012 11:27 pm 
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Joined: Mon Jul 12, 2010 3:16 pm
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Location: Luxembourg
I am just working on a frist archiviz project (my next home) and it should be amazing to use texture/primitive modifiers??? in studio.

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 Post subject: Re: MAXWELL 2.7?
PostPosted: Wed May 09, 2012 12:55 am 
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Joined: Wed Jan 26, 2005 8:30 pm
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Yes, it will be available in Studio too.

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 Post subject: Re: MAXWELL 2.7?
PostPosted: Wed May 09, 2012 10:41 am 
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Location: Luxembourg
Yes! Yes! Thank you.

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 Post subject: Re: MAXWELL 2.7?
PostPosted: Wed May 09, 2012 11:15 am 

Joined: Mon Dec 05, 2005 5:16 pm
Posts: 170
Location: France - Paris
Does it mean some procedural will be available in Maxwell now?
(maybe there is not link at all but I just ask ;) )

anyway so good work again NL, the simball example is stunning;)


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 Post subject: Re: MAXWELL 2.7?
PostPosted: Wed May 09, 2012 11:17 am 
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Joined: Mon Jan 10, 2005 11:53 am
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FWIW, it IS already in Studio but, it is just not in your hands, yet. :D

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 Post subject: Re: MAXWELL 2.7?
PostPosted: Wed May 09, 2012 11:35 am 
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Mihai wrote:
Yes, it will be available in Studio too.

Hurrraaaay!!!!
Thank you!!!


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 Post subject: Re: MAXWELL 2.7?
PostPosted: Wed May 09, 2012 11:38 am 
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tom wrote:
FWIW, it IS already in Studio but, it is just not in your hands, yet. :D

Say Tom, what else IS already in Studio that is not in your hands, yet, AND we don't know about it :wink:


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 Post subject: Re: MAXWELL 2.7?
PostPosted: Wed May 09, 2012 11:47 am 
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Lots of fixes and improvements that you can't resist :mrgreen:

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 Post subject: Re: MAXWELL 2.7?
PostPosted: Wed May 09, 2012 11:54 am 
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Joined: Tue Jun 21, 2011 5:22 pm
Posts: 88
Location: Poland
tom wrote:
Lots of fixes and improvements that you can't resist :mrgreen:


Lol

its kind of game "i know sth and wont tell you " ? :)

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