Maxwell Render

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 Post subject: Re: Developing...
PostPosted: Sat Apr 07, 2012 2:07 pm 
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Joined: Thu Aug 11, 2005 5:12 pm
Posts: 542
Location: Alfarnatejo, Málaga - Spain
great!
thank you for sharing!!

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 Post subject: Re: Developing...
PostPosted: Thu Apr 12, 2012 6:41 am 

Joined: Sun Jan 07, 2007 7:23 pm
Posts: 1415
eric, thanks for your critical input. it is very much appreciated. i'm a bit confused about you mentioning the booleaned cavity though? i havent used boolean operation in a long while for geometry, but my guess is you are suggesting creating interior cavities that portray interior light in a more relevant fashion? if so, i support this method 110% opposed to the hack i posted earler. the example you posted looks great! curious to know exactly how you set this up in order to offer more dialogue on this illumination method here. i think it would be good for others, as well as myself, to see how this was accomplished so successfully.

andre, thanks! i have another project that i'm planning to use maxwell for which i'm hoping to post progress on soon which i'd like to test out a few new things i've been testing in spare time.

developing......


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 Post subject: Re: Developing...
PostPosted: Fri Apr 13, 2012 2:21 am 

Joined: Sun Jan 07, 2007 7:23 pm
Posts: 1415
Dear Client,

Your rendering is done. Looks awesome!

Thanks!

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 Post subject: Re: Developing...
PostPosted: Fri Apr 13, 2012 3:02 am 
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Joined: Wed Apr 13, 2005 4:58 pm
Posts: 3013
Location: Madrid
That's Fry for sure. I can tell because of the subtle nuance of the shadows.

Great sensation of space and fresh air!

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 Post subject: Re: Developing...
PostPosted: Fri Apr 13, 2012 5:36 am 

Joined: Sun Jan 07, 2007 7:23 pm
Posts: 1415
if only it were that easy..... here's to the start of another award winning piece of architecture....

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 Post subject: Re: Developing...
PostPosted: Fri Apr 13, 2012 10:05 am 
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Joined: Wed Apr 13, 2005 4:58 pm
Posts: 3013
Location: Madrid
Nice place to pee between the blocks.

Good modeling by the way (no joke this time).

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 Post subject: Re: Developing...
PostPosted: Sun Apr 15, 2012 4:48 am 
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Joined: Wed Jun 07, 2006 6:02 pm
Posts: 465
Location: London
Hi, About the cavity thing, its very simple.

I just mean remove the partition walls and anything else thats in the way at skirting board height, that way you can put a big mxi emitter across large areas of the building which uplight the rooms but its efficient because maxwell doesnt have to find tiny emitters.

This assumes you cant see that floor area in the render (cameras looking upwards)

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 Post subject: Re: Developing...
PostPosted: Wed May 16, 2012 8:11 pm 

Joined: Sun Jan 07, 2007 7:23 pm
Posts: 1415
here's a new one i'm working on...

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 Post subject: Re: Developing...
PostPosted: Wed May 16, 2012 11:02 pm 
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Joined: Wed Apr 13, 2005 4:58 pm
Posts: 3013
Location: Madrid
Nice color, and clouds, and modeling, and plants, and everything. :D

Maybe the bushes are a bit too homogeneous, but ok.

Where did you got those clouds from?

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 Post subject: Re: Developing...
PostPosted: Thu May 17, 2012 4:03 am 

Joined: Sun Jan 07, 2007 7:23 pm
Posts: 1415
thanks, Fernando.

regarding clouds, pulled this image from web: http://dinnerwithjulie.com/wp-content/u ... -sky-1.jpg

google either "big clouds" or "cumulus clouds" or "big cumulus clouds" ..... there's tons out there similar to this, a lot of them higher res than this.

by the way, we've had some very nice large cumulus clouds around here lately which inspired the search. have been eager to shoot them for stock to add to library but haven't been able to find a location nearby high enough to get the right shot and haven't had time to drive out of town for open field shots.


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 Post subject: Re: Developing...
PostPosted: Thu May 17, 2012 4:45 am 
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Joined: Wed Jan 26, 2005 8:30 pm
Posts: 7381
Location: Uzbjeckiazutjenikitzistan
Won't the client say they look too menacing? :)
It's a very nice render, but I hope you have time also for the wacky creative stuff which is always a treat to see....

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 Post subject: Re: Developing...
PostPosted: Thu May 17, 2012 1:16 pm 
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Joined: Wed Jun 07, 2006 6:02 pm
Posts: 465
Location: London
Great render but I hate the clouds! xx

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 Post subject: Re: Developing...
PostPosted: Thu May 17, 2012 1:53 pm 
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Joined: Sat Feb 24, 2007 11:50 pm
Posts: 7338
Location: Tulsa, Oklahoma
Beautiful render!

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 Post subject: Re: Developing...
PostPosted: Thu May 17, 2012 3:30 pm 

Joined: Mon Jan 16, 2006 1:44 am
Posts: 1033
Location: Zürich
you're always blessed with the best architecture :)

I would prefer the verticals to be straight and not as a 3-point-perspektive.


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 Post subject: Re: Developing...
PostPosted: Wed Jun 06, 2012 4:48 am 

Joined: Sun Jan 07, 2007 7:23 pm
Posts: 1415
mangy sock puppet tests..... developing

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