Eric, thanks for the response, very helpful. Unfortunately I can't model in any cracks. This particular project requires the reproduction of a real-world marble from a vendor. The resultant renders will be used basically as "preview" or demonstration images, shown to potential buyers, to give them an idea of what the finished sculpture would look like. As such I need to be able to tweak and/or move around the cracks on the fly, so that we can fine-tune it to get it looking accurate.
Here's my start so far, without SSS. As you can see, the cracks are extremely unconvincing. They look more like soft stone cracks than marble veins.
EDIT: image has been overwritten, no longer relevant
If you're feeling tremendously helpful, here's my MXM package:
https://dl.dropbox.com/u/2569505/Pink_Marble.rarThanks again for the advice.
P.S. - I couldn't find your normal-mapped flaky material in the resources database, would you mind making it available for me to reference for my own material?