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 Post subject: Shadermap V2
PostPosted: Tue Jun 19, 2012 12:08 pm 
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Joined: Sat Nov 26, 2005 11:12 am
Posts: 1510
ShaerMap V2 is now out! Great new look!

http://shadermap.com/home/

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 Post subject: Re: Shadermap V2
PostPosted: Tue Jun 19, 2012 12:51 pm 
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Joined: Sat Jun 18, 2005 7:26 am
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Location: Seoul, Korea
I have v1 of this. I don't know it worth to upgrade to V2.
I have a PixPlant too. :|

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 Post subject: Re: Shadermap V2
PostPosted: Tue Jun 19, 2012 1:22 pm 

Joined: Thu Apr 21, 2005 8:04 pm
Posts: 839
Location: Berlin
Seems like an extremely cool update for an insane price.
It now also has 16Bit-Support.


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 Post subject: Re: Shadermap V2
PostPosted: Tue Jun 19, 2012 1:50 pm 
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Joined: Wed Jan 19, 2005 7:30 pm
Posts: 705
Location: Nottingham, UK
Thanks for the heads-up, just bagged myself a copy!

Looks like a great compliment to PixPlant, etc. and for only $39.95 how can you go wrong!

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 Post subject: Re: Shadermap V2
PostPosted: Tue Jun 19, 2012 1:55 pm 

Joined: Mon Apr 11, 2005 10:47 am
Posts: 1515
Location: Germany
yes, it looks interesting, but there is no way to display the tiled texture or did i miss it?!?


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 Post subject: Re: Shadermap V2
PostPosted: Tue Jun 19, 2012 1:59 pm 

Joined: Thu Apr 21, 2005 8:04 pm
Posts: 839
Location: Berlin
numerobis wrote:
yes, it looks interesting, but there is no way to display the tiled texture or did i miss it?!?


You can preview the tiling on arbitrary 3D-objects.


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 Post subject: Re: Shadermap V2
PostPosted: Tue Jun 19, 2012 2:38 pm 
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Joined: Wed Jan 19, 2005 7:30 pm
Posts: 705
Location: Nottingham, UK
I got a bit confused about tiled textures too but it is explained in this video http://shadermap.com/video/?v=1 (from about 3:40 onwards)

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 Post subject: Re: Shadermap V2
PostPosted: Tue Jun 19, 2012 3:08 pm 

Joined: Wed May 04, 2005 1:40 pm
Posts: 1855
Location: ATHENS, GREECE
I have v1.0 too and I will upgrade... It took a long time for v2.0 so there must be something new... The batch processing was really great... If for example you have a folder of JPGs, you can have bump,disp,norm files really fast... and that makes better materials.

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 Post subject: Re: Shadermap V2
PostPosted: Tue Jun 19, 2012 4:56 pm 
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Joined: Wed Jan 26, 2005 8:30 pm
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Location: Uzbjeckiazutjenikitzistan
Just bought it too, as Oz says, at that price it's more than worth it, just the ability to paint normal maps with your own imported models.

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 Post subject: Re: Shadermap V2
PostPosted: Wed Jun 20, 2012 4:45 am 

Joined: Sun Jan 07, 2007 7:23 pm
Posts: 1415
i assume it imports the mapping data for each imported model (unwrapped uvs)? or is that info arbitrary and it is geared towards tileable diffuse? haven't grabbed the demo to try, wondering if anyone has tested this?


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 Post subject: Re: Shadermap V2
PostPosted: Wed Jun 20, 2012 9:37 am 

Joined: Thu Apr 21, 2005 8:04 pm
Posts: 839
Location: Berlin
rusteberg wrote:
i assume it imports the mapping data for each imported model (unwrapped uvs)? or is that info arbitrary and it is geared towards tileable diffuse? haven't grabbed the demo to try, wondering if anyone has tested this?

I guess that it applies its material-variations on the custom UV's of User-Models too (though I got some weird shading defects as I just tried).
But I'd say its focus is creation of generic tileable materials as also Crazybump or Pixplant do.


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 Post subject: Re: Shadermap V2
PostPosted: Thu Jun 21, 2012 2:35 am 
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Joined: Sat Jun 18, 2005 7:26 am
Posts: 3210
Location: Seoul, Korea
3D model importer

http://shadermap.com/forums/showthread. ... d=33#pid33

I have to consider to upgrade.

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 Post subject: Re: Shadermap V2
PostPosted: Thu Jun 21, 2012 4:18 am 
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Joined: Wed Jan 26, 2005 8:30 pm
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Location: Uzbjeckiazutjenikitzistan
Actually I ment the ability to load a 3D model, and use that to paint normals in a texture. For example importing a screw model and using that model as a "3D" brush. But it looks like it can already import arbitrary models as well to visualize the normal map.

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 Post subject: Re: Shadermap V2
PostPosted: Thu Jun 21, 2012 12:01 pm 

Joined: Mon Apr 11, 2005 10:47 am
Posts: 1515
Location: Germany
@oz42 and Polyxo
thanks! I didn't realize the tiny arrow on the right side to open the editor ;)

but it would still be nice to see the tiling in the map view.
ok you could import a plane as preview object...


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 Post subject: Re: Shadermap V2
PostPosted: Sat Jun 30, 2012 5:59 am 
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Joined: Sat Jun 18, 2005 7:26 am
Posts: 3210
Location: Seoul, Korea
another free normal map generator : nMaker 2

http://forums.cgsociety.org/showthread. ... ost7354978

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