Burkhard wrote:
Is there a reason to have a seperate window for the grass feature?
Actually, yes -- this interface is using straight JavaScript/HTML, rather than Silverlight. So it is a preview of where the plugin UI will be going in the future. Hopefully, it is similar enough to the Silverlight UI that it does not disorient users too much when the changeover takes place -- in that, it is somewhat encouraging that you noticed that it was in a separate window, and apparently not that it was not built with Silverlight.
stefan_kaplan wrote:
The Maxwell Grass is a great feature!
Three minor comments/requests (nothing really important):
- I miss the possibility to reset the different grass settings by using the small dots in the right side of the Maxwell Grass window (similar to the reset options in the Scene Manager).
- It would probably be very useful to be able to save/load grass presets.
- A rendered preview of the grass would be awesome (like the material preview). A preview from the side with few blades and one in perspective with a piece of lawn

- As mentioned above, this is using a whole new UI -- thus far, I have not yet implemented the reset feature. Also note, changes you make to precision via the context menus are not yet persisted from session to session.
- Yes, I have to think about that. There is an idea of a general system being developed for such presets, which would be system-wide, not pertaining just to individual plugins. So we have to wait awhile for that to develop before we know what makes sense to implement in individual plugins.
- That's an interesting idea, but surely not a simple one.