Maxwell Render

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PostPosted: Wed Sep 28, 2005 3:16 pm 

Joined: Mon Apr 18, 2005 2:32 pm
Posts: 361
jewilhel wrote:
Can't get the Skp2MXS.plugin to show up inside the sketchup export menu.
I'm running SU 4 on a dual G4 machine with the latest OS. I followed the install directions and put it in: Library/Application Support/SketchUp/Plugins/ but it doesn't load inside the program, although the MaxwellExport.rb ruby script shows up just fine in the plugins menu.
MaxwellExport is not fully tested with SU4 on OSX - can you please send me the version of SU4 which you are running? You can get it from about dialog of SU.

Thanks.

Pavol

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Pavol Elias
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PostPosted: Sat Oct 08, 2005 11:11 am 

Joined: Mon Mar 28, 2005 5:06 pm
Posts: 142
Location: North UK
New Version beta 05

Just tried to use it and it crashes sketchup.

When i choose export mxs and click on the options button the dialog and sketchup close and bugsplat opens.

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PostPosted: Sat Oct 08, 2005 1:33 pm 
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Joined: Tue Jan 25, 2005 1:41 pm
Posts: 422
Location: Finland
My beta 05 also crashes the same way (...export mxs...options). It will do the 5min default rendering if you dont select options.
Sheik


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 Post subject:
PostPosted: Sat Oct 08, 2005 2:16 pm 

Joined: Sun Mar 13, 2005 9:09 am
Posts: 58
Location: france
run correctly here ...
PC xp pro SP2 sketchup 5.0.150

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cnevians
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france
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config : AMD64FX Dual core 4200+
2 Go DDram - Nforce 4
Quadro 1400FX 128 Mo
Windows XP pro SP2 french
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 Post subject:
PostPosted: Sat Oct 08, 2005 2:30 pm 
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Joined: Sun Mar 20, 2005 4:24 pm
Posts: 169
Location: Lemgo, Germany
bug splat
same here with the option button

XP

Burkhard


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 Post subject:
PostPosted: Sat Oct 08, 2005 4:16 pm 
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Joined: Fri Dec 24, 2004 3:46 am
Posts: 349
Location: Israel
Same here with SU5... Bug Splat on options for export

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 Post subject:
PostPosted: Sun Oct 09, 2005 7:28 pm 
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Joined: Fri Apr 15, 2005 3:45 am
Posts: 201
Location: Valparaiso, IN
I just tried the new update on my dual G4 vers 10.4.2., SketchUp 5.

Textures do not render. None of the textures applied to my model show up in the Maxwell Render.

Correction. So far any existing SketchUp model made before plugin installation does not show applied materials. Models made after pluging installation show materials in render. Strange.

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Jake
8-Core Intel 10.4.9 SketchUp 6


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 Post subject:
PostPosted: Sun Oct 09, 2005 7:45 pm 
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Joined: Fri Apr 15, 2005 3:45 am
Posts: 201
Location: Valparaiso, IN
Well, it seems the bug that involved illegfal characters in materail names has benn solved in any model created after the plugin installation. Great. But any model created before plugin installation will not render materials. If I rematerialize then they will show up in Maxwell render.

One good thing–one really bad thing.

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8-Core Intel 10.4.9 SketchUp 6


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PostPosted: Sun Oct 09, 2005 7:47 pm 
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Joined: Fri Apr 15, 2005 3:45 am
Posts: 201
Location: Valparaiso, IN
Bump maps do work now. Previously they crashed Maxwell.

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Jake
8-Core Intel 10.4.9 SketchUp 6


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 Post subject:
PostPosted: Mon Oct 10, 2005 2:26 pm 

Joined: Mon Apr 18, 2005 2:32 pm
Posts: 361
RedRaven wrote:
New Version beta 05
Just tried to use it and it crashes sketchup.
When i choose export mxs and click on the options button the dialog and sketchup close and bugsplat opens.
Confirmed. I am working on fix already...

Pavol

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Pavol Elias
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 Post subject: problem solved???
PostPosted: Wed Oct 12, 2005 12:27 pm 

Joined: Tue Jun 14, 2005 9:34 am
Posts: 410
Location: lyon, France
Can't find the file updated on the 10th... I'm really locked with the 5 min renders and the "options" crashing the software.. grrrr...Can't really make any production image with MR until it can get bigger images...
Any hint how to solve the problem??

Nils


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 Post subject:
PostPosted: Wed Oct 12, 2005 12:30 pm 

Joined: Mon Mar 28, 2005 5:06 pm
Posts: 142
Location: North UK
pavol is working on it - there isn't a newer version other than the one that crashes when you click on options

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 Post subject: ok thanx
PostPosted: Wed Oct 12, 2005 2:02 pm 

Joined: Tue Jun 14, 2005 9:34 am
Posts: 410
Location: lyon, France
I was wondering ;) since there was people talking about some non crashable version :). Lets hope he can come with a solution quick !

Thnx
Nils


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 Post subject: reverse faces?
PostPosted: Mon Oct 17, 2005 10:14 pm 

Joined: Tue Jun 14, 2005 9:34 am
Posts: 410
Location: lyon, France
Could it be a reverse face problem...?
I notice that when it happens, after reversing the face and reassigning the maxwell material then the SU map, it works.
Nils


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 Post subject:
PostPosted: Wed Oct 19, 2005 2:57 pm 
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Joined: Tue Jan 25, 2005 1:41 pm
Posts: 422
Location: Finland
I can’t get the Sky Dome working even in beta 06 (PC). It seems there is something more wrong than just the lack of light from the dome. If I place an emitter in the scene the image is still totally messed up.
Environment Sky Dome + an emitter:
Image

Environment None + the same emitter:
Image


Environment Physical sky:
Image

Sheik


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