I tested the new engine one large image rendering.
As far as I can remember the beta accepted a max of about 3-4 MegaPixel for rendering in memory only.
Can it be more improvedin later versions? Or do I need XP64?
It worked well with 6400 x 3600.
I tried 9600x5760.
M~R starts... allocates about 1.2 Gig of memory and than closes.
I get the following error message:
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
The image downscaled:
sl 7.68; 10h13m42s
FULL RES 6400 x 3600 (4,5MB)