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Maxwell Render for Rhino 4 version 1.6.1 Release Notes:
New mesh-processing routine
- More fault-tolerant than previous versions
- Depending on geometry, between 5 and 50 times faster than previous versions
- The greatest speed-gains come in architectural-type scenes, i.e. scenes with mostly simple, flat surfaces. It should not be unexpected to see architectural scenes which previously took over a minute to write reduced to just two or three seconds.
Support for Camera and Object Motion Blur
- Objects now have a new 'Enable Motion Blur' flag in the Maxwell Render page of Rhino's Object Properties window.
- Maxwell Cameras now have three new parameters: Motion-Blur, Shutter Angle, and FPS. Motion-Blur enables motion blur for the Camera, see the regular Maxwell Render manual for details on Shutter Angle and FPS.
- Rendering stills with motion-blur is extremely simple: place objects and Camera in the positions you wish them to be located, one frame 'before' the rendered image. Then, use the new 'M Blur' toolbar button to store the locations of motion-blur-enabled objects and the Camera, if desired. Finally, move objects and the Camera to the position they will be in for the render, and render. Motion blur will be calculated using the difference between the stored and current positions.
- Setting of previous vs. current positions is done automatically for motion-blur-enabled objects and Cameras when the plug-in is in an animation loop.
Maxwell Script Library for Maxwell .Net Plug-ins
- While the plug-in already has good support for scripting through various commands available to RhinoScript, it now also includes the ability to be accessed through an optional standalone scripting library.
- Maxwell.Script.dll provides an object-oriented way of accessing the current Maxwell Scene from any environment capable of creating either a COM object (i.e. VBA, VBS, RhinoScript), or of directly referencing a .Net class library (i.e. C#, VB.Net, C++/CLI).
- From whichever environment it is accessed from, Maxwell.Script.dll provides an early-bound way of letting your code communicate with the plug-in.
- The layout of the objects Maxwell.Script.dll provides follows very closely with what is seen in the plug-in’s Scene Manager – if you know how to use the Scene Manager, you should find it quite easy to work with the Maxwell Scene in code.
- The main benefit of using Maxwell.Script.dll instead of RhinoScript is that it is just as easy to read values from the Scene as it is to set them, enabling clean, concise code – see the updated help files for a simple sun-study sample using Maxwell.Script.dll from RhinoScript.
Miscellaneous
- Maxwell Object Properties page now indicates whether selected objects have Materials assigned by object, parent, or layer.
- Various minor bug-fixes.
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