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Maxwell Render for 3DS MAX - Version 1.6.10:
- PFlow geometry instances are now exported as instances to Maxwell Render.
- Importing MXM files no longer changes the name of the material to fix problems with the File Linking system.
- Texture tiling and offsets are adjusted to compensate for the difference in tiling modes between 3dsMax and Maxwell Render (3dsMax has the tiling origin in the center of the image, Maxwell Render has it in the corner).
- Importing MXM files looks for missing textures in the same directory as the MXM file.
- Fixed: animated daylight system parameters did not update during an animation.
- Fixed: negative lens shift was not available when loading an old scene with cameras which had a correction modifier applied.
- Fixed: rendering material previews could fail if the preview scene had textures and Maxwell Render was installed to a non-default path.
- Fixed: making Maxwell Render the active renderer from MaxScript works now.
- Fixed: scenes saved with Maxwell Studio 1.6 could not be used for material previews.
- Fixed: texture UV channel is now correctly set when importing MXM files.
- Fixed: visibility property corrected. An object is visible when its visibility value is greater than 0.
- Fixed: polygonal diaphragm parameters will no longer be disabled when selecting and deselecting a camera.
- Changed camera blades range to match Maxwell Studio (3-96).
- Rendering from cameras with multipass effects is disabled, because 3dsMax tries to render the same picture several times, applying jitter between steps, and that does not make sense in Maxwell Render.
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