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  • VIEW THE NEW 3DSMAX PLUGIN PREVIEW VIDEO 01 , VIEW THE NEW 3DSMAX PLUGIN PREVIEW VIDEO 02

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      > MAXWELL RENDER 3DSMAX PLUG-IN FEATURES LIST
      > EASY TO USE INSTALLER
     
  • No additional user set-up required.
  • All versions of 3dsMax starting with 7.0 are supported.


  • Easy to use Installer
     
     
      > GEOMETRY EXPORT
     
  • All of the 3dsMax geometry types are supported
  • Hair and fur converted to polygons are supported
  • The "visible to camera" object property is supported, i.e. objects marked as invisible to camera are still visible in reflections.
  • Maxwell-specific geometry attributes show up in a "Maxwell" rollup when objects are selected.


  • Mesh Attrs
     
     
      > SUPPORT FOR THE MAX STANDARD MATERIAL
     
  • The Standard material is translated into a Maxwell approximation using various templates.
  • The shader type selects which template to use:
    • - "Blinn" and "Phong" use a plastic-looking template.

      The material has 2 BSDF layers: lambertian and glossy. The lambertian layer is always the same: roughness 100, weight 100, Nd 3. The glossy layer is influenced by some of the 3dsMax shader parameters: glossiness controls its roughness and specular level controls its weight
    • - "Metal" and "Strauss" are translated into a metal-looking material.

      The template has 2 BSDF layers: rough and shiny. As with the metal template, the rough layer is fixed: roughness 90, weight 20, Nd 3. The shiny layer is controlled by some of the 3dsMax shader parameters: glossiness gives it roughness and "Specular Level" / "Metalness" gives it weight.

    • - "Anisotropic" results in a material with a single BSDF layer. The "anisotropy", "orientation" and "glossiness" attributes are used
    Native shaders

  • The following mapping options are supported:
    • - Tiling
    • - Offset
    • - Invert
    • - Use of real-world scale
  • Bitmap paths are resolved in the same way 3dsMax does, i.e. if the path stored in the .max file does not exist, the plug-in searches for the image in alternative locations.
  • The following map channels are supported:
    • - Diffuse color - Reflectance 0 degrees
    • - Opacity - Transmittance
    • - Bump
    • - Glossiness - as described above
    • - Specular level - as described above
    • - Anisotropy (where applicable)
    • - Orientation - anisotropy angle (where applicable)
  • Maxwell-specific attributes are added to Standard materials when they are applied into the scene:
    • - Light dispersion controls
    • - Index of refraction (Nd)
    Shader type
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      > MAXWELL WORKS WITH NORMAL 3DSMAX CAMERAS
     
  • Custom attributes augment the 3dsMax camera model to account for Maxwell's more complex camera:
    • - F-Stop
    • - Shutter speed
    • - Film ISO
    • - Manual focus distance
    • - Diaphragm settings
    Camera Attrs

  • Perspective/User views are supported.
  • Rotary shutter simulation for movie camera motion blur is supported. The plug-in replaces the camera shutter speed with a value derived from the rotary shutter angle and then adjusts the ISO film speed to arrive back to the same exposure as with the initial shutter speed / ISO settings. This is far more intuitive for users than to let them compute the shutter speed from the shutter angle and then adjust the film speed to weird values.


  • Motion Blur
     
     
      > CUSTOM MATERIAL EXPOSES THE FULL POWER OF MAXWELL'S MATERIAL MODEL INSIDE 3DSMAX
     
  • Users can edit Maxwell materials in the same way they do in Maxwell's Material Editor (mxed)


  • Maxwell Materials

  • Materials can be imported from/ exported to .mxm files.
  • A wizard provides a quick way to set up common material types.
  • Users can browse material libraries (collections of mxm files) directly from 3dsMax.


  • Materials Browser

  • A large number of light emitter pre-sets are available to choose from in the interface.


  • Emitter Presets

  • Normal 3dsMax bitmaps can be connected on the texturable attributes
  • Maxwell materials can be previewed with the default scanline render (quick, approximated) or with Maxwell (accurate)
  • Texture repeat scale controls allow all the texmaps bound to a material to be scaled at the same time
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      > MISCELLANEOUS
     
  • All of the global render settings specific to Maxwell are grouped under a Render Settings tab. The irrelevant tabs (Raytracer, Advanced Lighting etc.) are hidden when Maxwell is the current rendering engine.


  • Render Globals

  • The following render modes are supported:
    • - View
    • - Selected
    • - Region
    • - Blowup
    Render Type
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