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  15/06/07 > LIGHTWAVE PLUGIN UPDATES
 
   
Maya Version 1.5.8 for Windows :
 

- Minor cosmetic errors in the shader panel have been fixed.
- The glass material preset has been fixed.
- The AGS material preset has been fixed.
- The exporter now skips polygons with less than 3 vertices instead of reporting the mesh as invalid. As a result, skelegons should no longer cause the export to fail.
- The rotary shutter custom camera attributes have been removed. This information is now taken from the native Lightwave camera attributes.
- The "Save MXI" render option has been removed as 1.5 always saves MXI files (the "MXI Path" setting is still available).
- A bug that rendered the Maxwell shader panel unusable in 64-bit builds has been fixed.
- A bug that caused MXI files to be created all over the place has been fixed.
- A bug that caused invalid UVs to be exported has been fixed.
- Support for automatic texture sizing in the Maxwell shader has been added.
- The render no longer fails when multiple projectors are used on objects with multiple layers.
- The code has been improved to better detect when two textures are using the same projection settings and no longer creates duplicate UV channels.
- The viewport texture preview for Maxwell shaders has been disabled in Lightwave 9 because it causes a crash. Newtek has confirmed the crash to be a bug inside Lightwave and they said a fix is in the works, but in the meantime this functionality will only be available in Lightwave 8.

 

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