> MAXWELL RENDER FOR RHINOCEROS 4.0 PLUG-IN FEATURES LIST
> MAXWELL SCENE MANAGER : CAMERA SETTINGS
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- Cameras are automatically synchronized with Rhino
viewports. Creating or switching to a Rhino Named
View creates a new Camera, or activates the Camera
associated with that view
- Image resolution may be automatically kept in sync with
the size of the corresponding viewport, set to Manual
mode, or to one of several industry-standard resolutions
- Support for the built-in Rhino Animation Tools
- Camera parameters may be saved by name to a
user-scoped global Presets, for quick recall during
other sessions
> MAXWELL SCENE MANAGER : DATE & TIME SETTINGS
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- Date and Time may be set using any parameter available.
- If the Sun is visible in the viewport, changes to date and
time are shown in real-time in the rendered viewport
- A date/time combination may be saved by name to a
user-scoped, global Favorites list, for quick recall during
other sessions
- Provides control of Maxwell environmental lighting
- When using Image Based MXI/HDRI lighting, channels
may be linked, to avoid the need to redundantly set
the various parameters
- Environments may be saved by name to a user-scoped,
global Favorites list, for quick recall during other sessions
> MAXWELL SCENE MANAGER : RENDER SETTINGS
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- Provides control over parameters relating to the actual
Maxwell rendering process.
- Render Settings may be saved by name to a user-scoped,
global Favorites list, for quick recall during other sessions.
> MAXWELL SCENE MANAGER : RENDER CHANNELS
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- Provides control over the various channels available
when using Maxwell.
- Render Channels may be saved by name to a user-scoped,
global Favorites list, for quick recall during other sessions.
> MAXWELL SCENE MANAGER : PLUG-IN OPTIONS
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- Provides control over some of the various user-
customizable settings used by the plugin.
> MAXWELL MATERIAL EDITOR
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- Modeless, dockable tool-window
- Multi-threaded, real-time (progressive), cancellable
Material preview doesn’t lock up the user-interface while
generating new preview images
- Per-Material setting of Material preview scene and
maximum refresh time
- Interactive Color Temperature picker.
- Misc featues: enable/disable all textures, Material delete/
undelete, update or revert to source .mxm file, pack and go
> MAXWELL TEXTURE EDITOR
- Custom texture editor supports all Maxwell parameters,
with the added capability of viewing non-Windows-native
(.mxi, .hdr .tga, etc.) textures. Textures may be previewed
either normal or RGB-inverted.
- ‘Copy Texture’ feature retreives all settings from an
existing texture (path, tiling, scale, etc.) and places them
into the texture being edited.
- Textures are shown reliably in the Rhino viewport, using
the tiling parameters used in the editor. Textures may
simultaneously be mapped using Rhino 4’s built-in
mapping tools.
> MAXWELL MXM BROWSER
- Modeless, dockable tool-window
- Quick visual access to .mxm files saved in the file system
- Fully-resizable Material thumbnails
- Previously-browsed folder list
- Drag-n-drop Materials from the MXM Browser to the Material Editor, or to the Maxwell Embedded Materials Browser
- Materials may be dropped directly on Rhino geometry from the MXM Browser, causing an automatic import to the Maxwell Scene.
> MAXWELL MATERIALS BROWSER
- Modeless, dockable tool-window
- Fully-resizable Material thumbnails
- Maxwell Materials are embedded directly in the .3dm
- Drag-and-drop MXM Materials to/from the MXM Material Browser (file system) and the MXED Material browser
or Material Editor
- Apply Materials to the scene directly from the browser
- Upon import, Material textures are checked for valid paths, and corrected as necessary when possible.
- Materials may be dropped directly on Rhino geometry from the Materials Browser.
- Support for delete/undelete of Materials from the scene.
- Several available modes for automatic selection of objects by assigned Material, auto-selection of materials upon object selection, assignment of materials to Rhino Layers, etc.
> MATERIALS EXPORT WIZARD
- The Material Export Wizard allows users to easily export
all Materials contained in the scene to another directory
- Materials may either be saved as individual Maxwell .mxm files, or they may be consolidated into a single-file Material collection.
- During export, all referenced Textures may be gathered and copied to the output directory, with paths either re-written, or made relative to, the export directory.
- Drag-and-drop MXM Materials to/from the MXM Material Browser (file system) and the MXED Material browser or Material Editor