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RHINOCEROS 4.0 VIDEO TUTORIALS



  • INSTALLATION TUTORIAL............ VIEW VIDEO
  • WORKFLOW TUTORIAL................ VIEW VIDEO
  • ACTIVE VIEWPORT TUTORIAL...... VIEW VIDEO
  • CAM / TIME / SUN TUTORIAL......... VIEW VIDEO

  •   > MAXWELL RENDER FOR RHINOCEROS 4.0 PLUG-IN FEATURES LIST
      > MAXWELL SCENE MANAGER : CAMERA SETTINGS
     
    CAMERA SETTINGS
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    - Cameras are automatically synchronized with Rhino viewports. Creating or switching to a Rhino Named View creates a new Camera, or activates the Camera associated with that view
    - Image resolution may be automatically kept in sync with the size of the corresponding viewport, set to Manual mode, or to one of several industry-standard resolutions
    - Support for the built-in Rhino Animation Tools
    - Camera parameters may be saved by name to a user-scoped global Presets, for quick recall during other sessions
     
     
      > MAXWELL SCENE MANAGER : DATE & TIME SETTINGS
     
    DATE & TIME SETTINGS
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    - Date and Time may be set using any parameter available.
    - If the Sun is visible in the viewport, changes to date and time are shown in real-time in the rendered viewport
    - A date/time combination may be saved by name to a user-scoped, global Favorites list, for quick recall during other sessions
     
     
      > MAXWELL SCENE MANAGER : LOCATION SETTINGS
     
    LOCATION SETTINGS
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    - The integrated SunView© control provides a convenient method for setting scene location, time, and date.
    - The Earth is depicted from the Sun’s point of view, allowing the user to visualize the Sun’s position.
    - The position of shadows may be shown in real-time in the Rhino viewport.
    - A comprehensive list of cities is provided. The list is stored in a simple text file to make modification easy.
    - GMT offset is figured automatically by location.
    - Locations may be saved by name to a user-scoped, global Favorites list, for quick recall during other sessions.
     
     
      > MAXWELL SCENE MANAGER : ENVIRONMENT SETTINGS
     
    ENVIRONMENT SETTINGS
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    - Provides control of Maxwell environmental lighting
    - When using Image Based MXI/HDRI lighting, channels may be linked, to avoid the need to redundantly set the various parameters
    - Environments may be saved by name to a user-scoped, global Favorites list, for quick recall during other sessions
     
     
      > MAXWELL SCENE MANAGER : RENDER SETTINGS
     
    RENDER SETTINGS
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    - Provides control over parameters relating to the actual Maxwell rendering process.
    - Render Settings may be saved by name to a user-scoped, global Favorites list, for quick recall during other sessions.
     
      > MAXWELL SCENE MANAGER : RENDER CHANNELS
     
    RENDER CHANNELS
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    - Provides control over the various channels available when using Maxwell.
    - Render Channels may be saved by name to a user-scoped, global Favorites list, for quick recall during other sessions.
     
     
      > MAXWELL SCENE MANAGER : PLUG-IN OPTIONS
     
    PLUG-IN OPTIONS
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    - Provides control over some of the various user- customizable settings used by the plugin.
     
     
      > MAXWELL MATERIAL EDITOR
     
    MAXWELL MATERIAL EDITOR
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    - Modeless, dockable tool-window
    - Multi-threaded, real-time (progressive), cancellable Material preview doesn’t lock up the user-interface while generating new preview images
    - Per-Material setting of Material preview scene and maximum refresh time
    - Interactive Color Temperature picker.
    - Misc featues: enable/disable all textures, Material delete/ undelete, update or revert to source .mxm file, pack and go
     
     
      > MAXWELL TEXTURE EDITOR
     
    MAXWELL TEXTURE EDITOR

    - Custom texture editor supports all Maxwell parameters, with the added capability of viewing non-Windows-native (.mxi, .hdr .tga, etc.) textures. Textures may be previewed either normal or RGB-inverted.
    - ‘Copy Texture’ feature retreives all settings from an existing texture (path, tiling, scale, etc.) and places them into the texture being edited.
    - Textures are shown reliably in the Rhino viewport, using the tiling parameters used in the editor. Textures may simultaneously be mapped using Rhino 4’s built-in mapping tools.
     
     
      > MAXWELL MXM BROWSER
     
    Maxwell MXM Browser

    - Modeless, dockable tool-window
    - Quick visual access to .mxm files saved in the file system
    - Fully-resizable Material thumbnails
    - Previously-browsed folder list
    - Drag-n-drop Materials from the MXM Browser to the Material Editor, or to the Maxwell Embedded Materials Browser
    - Materials may be dropped directly on Rhino geometry from the MXM Browser, causing an automatic import to the Maxwell Scene.
     
     
      > MAXWELL MATERIALS BROWSER
     
    MAXWELL MATERIALS BROWSER

    - Modeless, dockable tool-window
    - Fully-resizable Material thumbnails
    - Maxwell Materials are embedded directly in the .3dm
    - Drag-and-drop MXM Materials to/from the MXM Material Browser (file system) and the MXED Material browser or Material Editor
    - Apply Materials to the scene directly from the browser
    - Upon import, Material textures are checked for valid paths, and corrected as necessary when possible.
    - Materials may be dropped directly on Rhino geometry from the Materials Browser.
    - Support for delete/undelete of Materials from the scene.
    - Several available modes for automatic selection of objects by assigned Material, auto-selection of materials upon object selection, assignment of materials to Rhino Layers, etc.
     
     
      > MATERIALS EXPORT WIZARD
     
    MATERIALS EXPORT WIZARD

    - The Material Export Wizard allows users to easily export all Materials contained in the scene to another directory
    - Materials may either be saved as individual Maxwell .mxm files, or they may be consolidated into a single-file Material collection.
    - During export, all referenced Textures may be gathered and copied to the output directory, with paths either re-written, or made relative to, the export directory.
    - Drag-and-drop MXM Materials to/from the MXM Material Browser (file system) and the MXED Material browser or Material Editor
     
     
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