News - Maxwell Render News
13/01/2010 - 3ds Max plug-in updates :: Release notes v.2.0.26

Version 2.0.26 Release Notes

  • Added a new Maxwell Render proxy object which can be used to instance meshes. The viewport representation of this new object uses a controllable percentage of the vertices from the instanced mesh, so using a large number of instances doesn't slow down the viewport as it did when using the built-in 3dsMax instances. Maxwell Render proxies can be created by right-clicking on an object and choosing the corresponding item, or from the Maxwell Render section of the Create panel.
  • Added Pack'n'go, which is accessible as an option in the export MXS dialog and as the MAXScript function "maxwellPacknGo".
  • Material export gives the user the option to also copy the dependencies of the material next to the MXM file.
  • When using referenced materials, the plug-in looks for missing MXM files in the same way it looks for textures, IOR files, etc.
  • The "maxwellMaterialExport" MAXScript command now works with 1.x materials too.
  • Added support for merging two layered materials. The feature is accessible through the right-click menu of the material tree, or from MAXScript as "maxwellMergeMaterials src dest pos" (pos is 1 if the layers from "src" should be placed on top of the layers from "dest", or 0 if they should go at the bottom).
  • Added duplicate item, import, export and merge actions in the right-click menu of the material tree
  • Fixed: the texture interpolation option was incorrectly set after dragging a texture file or a 3dsMax bitmap on an attribute of the layered material.
  • Fixed: trying to make Maxwell Render the active renderer with MAXScript resulted in an error message.
  • Fixed: turning on motion blur caused instances to disappear. The plug-in now forces 3dsMax instances to real geometry when motion blur is enabled.
  • Fixed: mesh objects belonging to the RealFlow plug-in were not exported correctly to Maxwell Render when using File -> Export.
  • Fixed: when using File -> Export to export an animation sequence, the last frame wasn't written.